![]() If there are no dragons of that color in the supply, the Icon remains empty. If there are any Tiles on the board containing Dragon Icons which do not already have Dragons OR Buildings built on them, place 1 Dragon (matching the color of the Tile) on each Dragon Icon. The Wizard’s Tower Start Tiles act as the Terrain of their color and produce Energy of that color. SPECIAL: The Wizard’s Keep Start Tile acts like a Gold Tile for production but is not considered a Gold Tile in any other situation. You may never choose Gold for a Wild Tile. If you placed a Wild Tile, declare what color it will be for the rest of the Dragon Island game and place a triangular color marker on it. ![]() After placing, take 1 Energy Cube / Gold Coin for the Tile you placed plus 1 Energy Cube / Gold Coin for each Tile that is touching the Tile you placed. Whenever placing a Tile, that Tile must touch the Wizard’s Keep Tile or at least 2 other Tiles. The first Tile you place will be your Wizard’s Tower Start Tile. Each Tile is double-sided and you choose which side will be face up when you play it. Your Pet Dragon Cards start behind your screen and are put in front of your screen when you get a Pet. Place the other one on the bottom of the Treasure Map Card deck.ĭuring the Dragon Island game, you will keep all your Energy Cubes, Gold Pieces, Fame Points, Treasure Map Cards, and Tiles behind your Wizard Screen.
0 Comments
Leave a Reply. |